Lla SD&C Le costume Senior permet une sensibilisation aux effets du vieillissement. La simulation se limite au processus normal de vieillissement biologique, tandis que les maladies gériatriques sont exclues de façon ponctuelle. La simulation comprend les principaux effets du vieillissement normal, car il y a: moins de force, moins de Movability, et dégradation de la détection sensorielle concernant la vision, l’ouïe et le sens tactile.
La SD&C combinaison principale Beta 3 comprend les éléments suivants:
- 1 masque de simulation
- 1 casque-oreilles
- 1 renfort de cou
- 1 combinaison
- 1 gilet de simulation spécial avec neuf poids
- 2 poids de poignet
- 2 poids de cheville
- 2 bandages de coude
- 2 bandages de genou
- 1 paire de gants blancs
- 1 paire de protège-poignets
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Procédure d'habillage
Sélection des personnes qui vont tester la combinaison. La simulation ajoutera environ 30 à 40 ans à l’âge actuel de la personne, selon le conditionnement physique individuel. Tout le monde n’est pas apte à essayer cela. L’âge de la personne-test doit être compris entre 15 et 60 ans. Les personnes âgées peuvent essayer la combinaison de simulation seulement, si elles sont suffisamment en forme. Les personnes ayant une santé détériorée, les personnes faibles et enceintes ne devraient pas essayer la simulation. La simulation ne doit pas non plus être appliquée aux enfants, si leur système musculosquelettique n’est pas encore complètement développé. Les plus petits normalement sont heureusement satisfaits s’ils obtiennent le casque-oreille et sont autorisés à jeter un oeil à travers les lunettes. Sur la période d’âge entre 15 et 25 ans, la simulation a un effet légèrement plus fort sur la force physique tout en ayant moins d’effet sur la mobilité et la limitation sensorielle.
Attention: Personne ne doit être choqué, déprimé ou traumatisé par la simulation d’âge!
- Dressing up starts with putting on the jump suit. Jackets and pullovers should be dressed off and laid aside, shoes should be taken off. The jump suit is used to protect the clothes and to improve hygiene. The size of the jump suit is adjusted by turning over the sleeves as needed.
- The special vest is put on and the nine weights are fitted into the pockets. The additional weight gives the test person a first experience of what an additional weight means for the body, as with overweight. For weaker than average persons weight pockets may be left empty. In addition to the weight on the chest, the side strips at both sides of the vest may now be used to further squeeze the upper body simulating breathing difficulties.
- Now the knee bandages are put on (four buttons with model Beta, 2 connectors with model Alpha). The knee-bandages simulate reduced movability. The model Beta knee bandages allow different levels of restriction, however only light restriction should be applied to be realistic. It is possible to put the bandages on while a person stands, but it is also possible to do so with a seated person stretching out the leg for the procedure. If a deep camping chair without arm rests is used, the person will later be surprized how hard it is to put on the shoes again and to get up.
- The elbow bandages are put on next (Three buttons with model Beta, 1 connector with model Alpha). The bandages simulate deteriorated movability. The bandages are put on while the arm is stretched out. They should be put on with close contact to the body, but should not be fastened too much. Reaching over the head will be more difficult now, but should not be impossible.
- The heavier pair of weights are now attached above the ankles, but must still allow wearing shoes. These weights simulate the reduced strength of the legs. Together with the weights in the simulation vest, the effect can be best demonstrated when walking up stairs.
- The test person now receives the gloves to put them on himself. The gloves simulate the reduced tactile sense. E.g. unpacking medication is becoming harder now.
- The short and fingerless wrist protectors can be put on to simulate stiffer fingers (basilar bones of the hand).
- Now the less heavy pair of weights are stripped around the lower part of the arms. It should be taken care that a wrist watch does not hurt the test person. Together with the reduced arm movability the test persons can now experience how much more difficult it is to reach out and grip things needed.
- The neck brace is put around the neck of the test person with the opening to the back. This limits the degrees the head can turn sideways, thus also limiting the field of vision.
- The test person now receives the goggles to put on himself. The test persons own pairs of fragile glasses should be put aside to a safe place, while the goggles can be put over stable glasses. The goggle with model Alpha simulates three effects, the peripheral limitation of the field of vision, a more blurred vision, and a change in colour vision. With model Beta there is a simulation optics simulating these three effects more exactly and in addition also two more effects, a light macular degeneration and an increaded need for illumination. Here there are two stages each adding 20 years of age with a vizier. It should be started with only 20 years of ageing, i.e. the vizier should be up.
- Now the ear muffs are put on. With increasing age hearing deteriorates, especially higher frequencies are no longer heard by the elderly.
- The dressing process is now completed, and now small tasks can be given that demonstrate the effects of being old, e.g. putting on shoes with laces, walking stairs, reading infos on medication, opening packages, operating a cell phone or a hearing aid, getting a certain amount of money to pay out of a purse. Tasks with liquids and task which make the simulation suit dirty should be avoided.
Chaque personne dans la combinaison de simulation doit être accompagnée par sécurité! Le processus rapide de vieillissement sans les années normales de temps pour l'ajustement peut conduire à des étourdissements!
Lors de l’utilisation de la combinaison de simulation d’âge pendant plusieurs jours, l’ensemble, les gants et l’orthèse de cou doivent être lavés à la fin de chaque jour. L’ensemble et les gants sont lavables à la machine, la Minerve doit être lavé à la main. Si nécessaire aussi le gilet peut être lavé à la machine et les bandages peuvent être lavés à la main. Les composants restants peuvent être nettoyés avec une serviette hygiénique.