el SD&C El traje Senior permite sensibilizar sobre los efectos del envejecimiento. La simulación se restringe al proceso normal de envejecimiento biológico, mientras que las enfermedades geriátricas se excluyen a propósito. La simulación incluye los principales efectos del envejecimiento normal, ya que hay: menos fuerza, menos movilidad y detección sensorial deteriorada en relación con la visión, la audición y el sentido táctil.

el SD&C Traje Senior incluye las siguientes partes:

  • 1 máscara de simulación
  • 1 juego de orejeras
  • 1 collarín
  • 1 traje de salto
  • 1 chaleco de simulación especial con nueve pesos
  • 2 pesos de muñeca
  • 2 pesos de tobillo
  • 2 vendas de codo
  • 2 vendajes de rodilla
  • 1 par de guantes blancos
  • 1 par de protectores de muñeca
  • 1 instrucciones
  • 1 carro maletín

Procedimiento de vestir

Selección de personas de prueba. La simulación añadirá alrededor de 30 a 40 años de edad en la edad actual de una persona, dependiendo de la aptitud individual. No todo el mundo es adecuado para probar esto. La edad de la persona de prueba debe ser entre 15 y 60 años. Las personas mayores pueden probar el traje de simulación solamente, si son lo suficientemente aptos. Las personas con salud deteriorada, débiles y embarazadas no deben probar la simulación. La simulación tampoco debe aplicarse a los niños, si su sistema musculoesquelético no está completamente crecido todavía. Los más pequeños normalmente están felizmente satisfechos si consiguen las orejeras y se les permite echar un vistazo a través de las gafas. A lo largo de la edad entre 15 y 25 años de edad, la simulación tiene un efecto ligeramente más fuerte con respecto a la fuerza física mientras que tiene menos efecto sobre la movilidad y la limitación sensorial.

Atención: ¡ Nadie debe estar sorprendido, deprimido o traumatizado con la simulación de la edad!

  1. Dressing up starts with putting on the jump suit. Jackets and pullovers should be dressed off and laid aside, shoes should be taken off. The jump suit is used to protect the clothes and to improve hygiene. The size of the jump suit is adjusted by turning over the sleeves as needed.
  2. The special vest is put on and the nine weights are fitted into the pockets. The additional weight gives the test person a first experience of what an additional weight means for the body, as with overweight. For weaker than average persons weight pockets may be left empty. In addition to the weight on the chest, the side strips at both sides of the vest may now be used to further squeeze the upper body simulating breathing difficulties.
  3. Now the knee bandages are put on (four buttons with model Beta, 2 connectors with model Alpha). The knee-bandages simulate reduced movability. The model Beta knee bandages allow different levels of restriction, however only light restriction should be applied to be realistic. It is possible to put the bandages on while a person stands, but it is also possible to do so with a seated person stretching out the leg for the procedure. If a deep camping chair without arm rests is used, the person will later be surprized how hard it is to put on the shoes again and to get up.
  4. The elbow bandages are put on next (Three buttons with model Beta, 1 connector with model Alpha). The bandages simulate deteriorated movability. The bandages are put on while the arm is stretched out. They should be put on with close contact to the body, but should not be fastened too much. Reaching over the head will be more difficult now, but should not be impossible.
  5. The heavier pair of weights are now attached above the ankles, but must still allow wearing shoes. These weights simulate the reduced strength of the legs. Together with the weights in the simulation vest, the effect can be best demonstrated when walking up stairs.
  6. The test person now receives the gloves to put them on himself. The gloves simulate the reduced tactile sense. E.g. unpacking medication is becoming harder now.
  7. The short and fingerless wrist protectors can be put on to simulate stiffer fingers (basilar bones of the hand).
  8. Now the less heavy pair of weights are stripped around the lower part of the arms. It should be taken care that a wrist watch does not hurt the test person. Together with the reduced arm movability the test persons can now experience how much more difficult it is to reach out and grip things needed.
  9. The neck brace is put around the neck of the test person with the opening to the back. This limits the degrees the head can turn sideways, thus also limiting the field of vision.
  10. The test person now receives the goggles to put on himself. The test persons own pairs of fragile glasses should be put aside to a safe place, while the goggles can be put over stable glasses. The goggle with model Alpha simulates three effects, the peripheral limitation of the field of vision, a more blurred vision, and a change in colour vision. With model Beta there is a simulation optics simulating these three effects more exactly and in addition also two more effects, a light macular degeneration and an increaded need for illumination. Here there are two stages each adding 20 years of age with a vizier. It should be started with only 20 years of ageing, i.e. the vizier should be up.
  11. Now the ear muffs are put on. With increasing age hearing deteriorates, especially higher frequencies are no longer heard by the elderly.
  12. The dressing process is now completed, and now small tasks can be given that demonstrate the effects of being old, e.g. putting on shoes with laces, walking stairs, reading infos on medication, opening packages, operating a cell phone or a hearing aid, getting a certain amount of money to pay out of a purse. Tasks with liquids and task which make the simulation suit dirty should be avoided.

Cada persona en el juego de simulación debe estar acompañada por la seguridad! El rápido proceso de envejecimiento sin los años normales de tiempo para el ajuste puede causar mareos y vacilación!

Cuando se utiliza el traje de simulación de edad durante varios días, el total, los guantes y la abrazadera del cuello deben lavarse al final de cada día. El total y los guantes son lavables a máquina, el soporte del cuello debe lavarse a mano. Si es necesario también el chaleco se puede lavar a máquina y las vendas se pueden lavar a mano. Los componentes restantes se pueden limpiar con una toalla higiénica.

Dr. Schoeffel

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Dr. Schoeffel

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