An Old Age Simulation Suit, Age Suit or Senior Suit is a jumpsuit that allows younger people to explore the living conditions of the elderly, when many of their physical abilities have gone. They are are tools for the sensitization of the public for the needs of the elderly, for the training of nurses and medical professionals, for tests of usability and barrier-free designs, and for the development of ergonomic products and environments. The following article describes the technological evolution of old age simulation and current applications.
Fig. 4: Patent of SD&C 2010 for an old age simulation suit.
Age simulation with the suits of SD&C leads from one point of the performance curve, from the actual age, to another, which is 20 or 40 years away. To ergonomically solve design problems it is often sufficient to estimate the range of fluctuation in the target population to make a problem visible. In cases with interactive displays, the solution to a problem often is to automate a function, so that accurate values are not necessary any longer. But in cases, such as in determining the maximum shelf heights for the elderly, it is necessary to know exactly what percentage of the population at a certain age can reach up to a specific height. With the help of Age Simulation it is possible to distinguish the necessary from unnecessary data collection and thus to save costs through preliminary tests. High quality age simulation neither trivializes problems nor exaggerates them. It is particularly advantageous that Simulation Suits allow the testing of combined performance effects in the old age, e.g. that of vision and movability when gripping something high up or low down. Using age simulation, we get significant results for conditions that are not fully explored yet. The Simulation Suit by SD&C realizes an artificial aging of about 40 years, which means that 20 to 40 years old engineers and designers can simulate on themselves being 60 to 80 years old.
The simulation of aged visual abilities
The aging of vision is a very complex process and involves a number of ergonomically related functions.
The main function is 1) the change in visual acuity, which becomes in most cases presbyopia. Most elderly need glasses for reading and recognizing details at close range. Already at a young age the process can be advanced and glasses are required. At the age of 50 years nearly every adult needs reading glasses. Other aging factors of vision are 2) altered colour vision, 3) an increased need for illumination, 4) restricted peripheral vision and 5) in many cases there is a slight macular degeneration.
The simulation of reduced hearing and tactile ability
Roughly similar to eyesight, the hearing and the sense of touch change with age. The SD&C Senior Suit Delta simulates the limited sense of touch with gloves and the reduction of hearing with electronic ear capsules. As one third of older people suffer from tinnitus, the sound of tinnitus is simulated in the ear capsules of the Senior Suit. The simulation of hearing is widely variable over the whole range of understanding to total deafness. This sound can be changed in the volume or turned off. With the tinnitus sound fully turned up it is nearly impossible to follow discussions in the surroundings. The speech intelligibility in certain situations can now be measured and directly compared.
The simulation of reduced muscular force
The muscular force of takes a different course over the years than the function of the sensory organs. Muscular force has it’s maximum at the age of about 30 years, and from then on the average value decreases continuously. At the age of 70 people have only about half as much power available as with 30 years. Some Simulation Suits tried to simulate the lost power by elastic elements (see Fig. 2 and 3), but the correct positioning of the elements on different bodies proved very difficult. Under tension the elastic elements tended to snatch from the provided positions and the free belts often got caught on door handles, which was quite dangerous for the test persons. Therefore most of the Simulation Suits simulate the reduced power by fitting additional weights to the body. With SD&C Senior Suit Delta 2 the elements can be positioned correctly and stable to the individual body positions.
The SD&C Senior Suit Delta 2 with the variable weights in the vest and extremities allows adapting to weaker test persons and their individual constitution. That is why it is also possible for teenagers to try on the Senior Suit; the simulation can be adapted to the non-linear curve of the force in the aging process. For a fifteen year old teenager for example, the aging of 20 years would not mean a loss of power, but a power increase and only at an advanced age his strength will then be again fallen to the age of a fifteen year old.
The simulation of movement restrictions
The increasing restrictions on the gripping areas while standing or sitting due to the lower mobility are the most impressive results in the studies with elderly and have already led to many adjustments in everyday life. Age Simulation Suits can give a very detailed and intuitive picture of the limitations in old age to the test person. The first Simulation Suits simulated the movement restrictions of the joints with orthotics that limited the opening angle. Studies on seniors however showed that the reduction of the opening angle in the arm and leg joints is rather insignificant and that an evenly limitation over the entire range of motion can rather be reached by arteriosclerotic changes. The SD&C Senior Suits simulate therefore an appropriate articulation change with cuffs that make it more difficult to move. In addition to that, the jumpsuit is designed to make it difficult to lift the arms.
The simulation optics of the SD&C Senior Suit Delta 2 is currently the only simulation able to simulate the aged visual acuity with special glasses. A visor allows to choose between two different stages i.e. twenty and forty years. Most age simulation goggles on the market simulate the aging with a plastic layer only. These conditions correspond rather to the symptoms of the so-called “cataract” (corneal opacity) than to a normal aging process. The simulation of optics by SD&C creates very realistic results for the test person.
The option to choose between the aging of 20 and 40 years has a practical necessity. The immediate aging of vision can lead to dizziness and nausea. The two stages allow test persons to adapt slowly, and after a few minutes most will tolerate the change. In addition, the lower level with the change of 20 years only is a realistic experience for older people taking on the simulation.
Fig. 5: Components of the SD&C Senior Suit Delta Age Simulation Suit
Cognitive factors
Ergonomically relevant are also the cognitive changes during the aging process. It is important to distinguish between the so called “liquid” and the ” crystalline” intelligence. The liquid intelligence manifests itself in the speed of problem solving, and speed and reaction time decrease when becoming older. In situations where twenty years old people need 200 msec to react, some elderly need up to 800 msec. On average women react more slowly than men, thus when women age, the chance of slow reaction is very high. The picture looks better regarding the crystalline intelligence. Crystalline intelligence is the result of life-long experience and can still increase when getting older. If elderly persons, especially artists and writers, stay mentally trained, they can continue to be brilliant at higher age and to become even better. If appliance manufacturers took into account the fact that older people may think in an “old-fashioned way,” the participation of older people in everyday life would be no problem [5].
Wearing the simulation components results in secondary cognitive effects such as reduced balance and coordination or more prudence. Since the crystalline intelligence can be maintained in old age, a healthy aging process that is positive for everyone is simulated by the Age Simulation Suit. The fact that everyone wants to grow older in the way that is represented with the Simulation Suit may be one factor to explain it’s great popularity.
Footnotes
[1] B. Kraus und H.J. Kaiser: Weniger Unfälle bei älteren Autofahrern. Institut für Psychogerontologie der Universität Erlangen, 2008. [2] ISO 20282: Ease of Operation of Everyday Products. ISO Genf, 2007. [3] R. Schoeffel: Ampel-Gelbphasen zu kurz für ältere PKW-Fahrer. Fachzeitschrift für Polizei- und Verkehrsmanagement, 01/2012. [4] Patent von Fr. Dr. Brieden aus Hilden 2004. [5] R. Schoeffel: Human-friendly products. ISO Focus Magazin, ISO Genf, Volume 4, No 9, 2007.
Author
Dr. Roland Schoeffel SD&C GmbH Swidmutstr. 5 85301 Schweitenkirchen E-Mail: info@sdxc.de